Pokémon Duel is a game you should play in 2017


The Pokémon is undoubtedly having been one of the famous game to play today, they have already been into so much trend that they are already the favorites of many. The Pokémon have always been one of the games that everybody wanted to play, but with the time it lost its lustre. But the turning up of Pokémon GO in 2016 was undoubtedly a turning point in the history of the game. Pokemon DuelThe concept of the game was entirely new, no one has played such kind of a game and this is what make them interesting on an international platform. Players weren’t minding travelling the world just in the search of the Pokémon, the craze of the game can be imagined through these actions. To make the brand more interesting for the players they have come up with an advanced series that is known as Pokémon Duel.

Let’s see how the game is must play in 2017:

  • The games usually follow the trend and that what make them a kind of stereotypical you always know what is coming up next. And that is how the Pokémon Duel is different as you never know what is next and it is an adventure every second. So, if you are looking forward to surprise yourself, then this game can be your next resort.
  • The Pokémon Duel is presented with an amazing graphic and colorful gestures. The characters and the background are beautiful and bright enough to take the heart of the players. Their background graphics and the customized music solutions that can be opted by the user according to their preference and makes them aloof from many games.
  • The Pokemon Duel do come with lots of twists and turns, rewards in the terms of gems, the online shop is there, where you can pay right away and get the respective booster and can do the trade to take your best Pokémon with you. The game has been launched, but they will surely be revamping the same from time to time so that people can play and the discrepancies or the server errors which are recognized can be omitted from time to time.
  • The Pokémon Duel game is available on both the mobile platforms in android and IOS as well. The game can be downloaded from the respective application stores free of cost and once you start it will seem quite simple to play unless you dig deep into the complex stages. Try Pokemon duel hacks also.

Does this description is enough to take you to the world of Pokémon Duel to explore more?

The above description is just a capsule version, the full version is inside the game, so once you are all set with the playing of Pokémon Duel then be ready to get set go to yourself to an adventurous journey. As this is what the Pokémon is another name of entertainment and adventure. So, do not wait for a second to install and start playing the one of the best game launched in 2017 “Pokémon Duel”

Fire Emblem Heroes is a good game to try in 2017


There are many games that are quite popular these days and especially the superhero games. They are quite a fantasy to play and winning them is, of course, is like achieving a milestone. Nintendo recently launched the Fire Emblem heroes a superhero game with a twist. The game has lots of stages and mysteries for the players to solve while playing the game. Fire Emblem Heroes have been a milestone for many games in the future as they have set a record on their very first day of getting millions of players in their application. They have launched the with a unique script with marvellous features and untold mysteries. These are some of the unique propositions that this game only has for their players.

Fire Emblem Heroes Features

  • The game deals with playing with superheroes and the others who are best in the skills as the supporting. The heroes can be chosen according to your choice too, but not every time as their availability is based on the amount of currency you have. But surely you can update them to the next higher degree. On the other side, you are allotted with a superhero, but here it is a bit different as you need to manage five superheroes at a time. This will surely take a leap in adding a multi-tasking skills to your personality.Fire Emblem Heroes
  • The game deals in planning your strategies with the opponent with whom you will fight or you will ask another hero of different category as it will be an advantage of him. The hero with good reviews should be allowed to play with the comparable degree only, as it will not add up to their experiences and surely as a player you will get benefitted.
  • Fire emblem Heroes hacks can surely add up to your experience as you can have everything in your lap, without bothering about too. So, do take care of these minute issues and play well.
  • The Super heroes have been recognized well, as Nintendo is a well-known brand in the gaming industry. But the game individually turn out very well due to their awesome graphics, the amount of hard work that is devoted to creating the strategies for the games.
  • The game has been one of the best in giving the surprises to the players as you never know what will happen next and then it will end up getting a series of surprise, but it will make you stronger than you have ever thought.

The game is just not to play they make you capable of so many things. The life is about learning in every moment. So, make your start today as this game will able to add upon to not only your personality but also will make you equip with the relative features that you need to have before you look forward to a brighter future. So, do go with the flow and experience the thrill of Fire Emblem heroes by taking your part in it and learn to strategies your moves with every stage.

SEGA Studios Australia – Olympics Game Debut


“We tried to get as many mechanics – through the control pad and across motion control – to map to what you’re actually doing. Whether that’s archery, where you’re pulling back the bow and aiming with your left arm, or the shooting events. Swimming is a perfect example, where you’re actually stroking with each of the athlete’s arms as they swim.”

Importantly, while the game does support Kinect and Move, the team were quick to assure us that they weren’t included for the sake of catering to the flavour of the month. Each technology has its own set of events, and the game’s foundation is very much controller-driven gameplay. Motion controls are an added bonus for those that are interested in them.

mario-and-sonic-olympic-arcade

“We did a whole heap of prototyping early on,” says Franklin. “We wanted to test out what each of the different motion controls could do, and see what really worked and what didn’t work. Things that really worked for the Move were the shooting events – obviously you can aim with precision and you can pull the trigger. Works perfectly. That doesn’t work so well for Kinect, so we didn’t use those. We wanted to play up the strengths of each of the systems. You can use Kinect for the track events, which makes more sense when the controls are mapped to your body and you’re doing the actions. It was all about striking a balance between what worked and didn’t, without hindering the underpinning game, which you play with a pad.”

We’ve had limited time with the Kinect and Move events so far, and some work better than others. Archery is rock solid with Kinect; aiming is steady and flicking your right hand up to fire works well. Table tennis on Move, on the other hand, is a bit unreliable, and nowhere near as fun as it is with a controller. Traditionally controlled events are a mixed bag too. Kayak is really solid, as is javelin and hurdles, and swimming definitely has potential, whereas the cycling/keirin mechanics feels a little too obtuse and trampolining is just too easy. With the June release looming, here’s hoping the team can still make some final tweaks.

The look of London 2012 is suitably professional. The team shot for a broadcast quality feel, but also embraced the advantages that the medium has over a traditional Olympics broadcast. “They have limitations,” says associate art director Dean Ferguson. “You can’t really put cameras in certain places because then another camera is going to see that camera. There can’t be a guy sitting over the top of a pool, but we can do a lot of that. We can get in really close, we can put things underwater and we don’t have to be on a rail, like thee games cameras that they have. They have some pretty amazing equipment, but we can push it one step further, because it’s all digital and it’s not really there. So we start with that broadcast sort of mentality – it fits and it makes a lot of sense, and then we push it in certain areas and get a bit more personal.”

Showing the strain of physical competition and the emotions of the athletes was also a real focus in delivering on the Olympics as a spectacle. “If you look at weightlifting, for instance,” Ferguson continues, “you can get right in on the face. We played around with that. If you look quite closely when you’ve got a really really heavy weight and you’re straining to get it, your face will go red and you’ll actually have the veins showing up.” There are plenty of subtle touches like these, from sweat maps to bulging muscles, that show that some true care has been put into this title.

Getting the animations right was also a huge undertaking, with the team setting up an enormous motion capture suite to capture a wide variety of athletes doing their thing – including a trampolinist. They even tagged up the players on a volleyball court and did external motion capture.

 

As you’d expect, for solo players the game is framed around an Olympics mode; working through all the events to try and get your country of choice to the top of the medal tally. There are a variety of other modes, however, including online, which brings us to one of London 2012’s most interesting features. In an attempt to give a little more meaning to online competition, playing online is all about national pride – the fact that each nation is competing to earn the most medals.

SEGA Studios Australia has focused on gameplay for its Olympics game debut.


Olympics games tend to be easy to dismiss. After all, aren’t they invariably just mash-happy mini-game collections that rely on the strength of their license? Well, SEGA Studios Australia has set out to change that impression with its London 2012 game.

“We wanted to remove that brute force kind of approach for this game, and put the control back into people’s hands,” says gameplay designer Cade Franklin, of the past emphasis on button mashing gameplay. “These Olympic athletes are not just physically strong, but there’s an amazing amount of technique that they bring to their sports. We wanted to bring some of that to the game… and make it a bit more dynamic.”

sega1It’s an admirable goal, especially for a title that’s tackling 49 events across 13 different sports – from diving and swimming, to archery, athletics, gymnastics and weightlifting, and on to table tennis, kayak, cycling and volleyball. And let’s not forget implementing Kinect and Move functionality for a host of events, too.

The thinking seems to be paying off, however. Hurdles are more about timing than anything else: tapping the run button steadily to keep the athlete at the optimal speed, while pushing forward at the right moment to vault each hurdle just so. Javelin also riffs on this mechanic: players tap the A/X button to hit the optimal speed during the run-up before timing when they pull back on the left analogue stick, before flicking it forward to let fly. There’s a lot to take into account – throwing at the optimal angle, getting close to the foul line and flicking directly up to ensure the javelin flies dead straight. These are mechanics that require some skill and timing. Same goes for kayak, which demands a deft touch steering downstream and turning hard to power against the current through the upstream gates.

Another criticism levelled at Olympics games-past is a lack of personality. London 2012 is tackling this in a number of ways. There’s dynamic commentary throughout, for one, which makes a huge difference. Smaller touches like the spectacle of the opening ceremony and the saturated colour palette also helsega2p lift the game. Importantly, the team has also been able to get away from a strict adherence to the rules. Small tweaks have been made in many of the events to make them more ‘gamey’, but the title also introduces Party Play events, which have some fun with the rules of existing events for a more arcade-like experience.

“In Archery Blitz,” Franklin tells us, “you’re shooting at a target with a time limit, but you’ve got unlimited arrows that you keep hurtling at the target and there are bonus icons on the targets, so you can go for tens all the time or you can get the +25 points, +50 points, and multipliers. The other cool thing with it is the multiplayer aspect, because if you can hit the other player’s player icon you actually deduct points from them. So it’s still all the same mechanics that you’re used to from the archery, but it’s really making it into more of a ‘game’. It’s less regimented.”

Part and parcel of the game design is putting the player in the Olympics. “We wanted players to really be the athlete rather than a spectator,” Franklin explains. “You are behind them, you’re over their shoulder, you’re participating. You’ll notice, for instance, that the cameras are behind the athletes in the swimming events. Instead of being someone sitting up in the back row looking over the whole thing you’re actually behind the athlete. You feel them launch off the blocks, dive into the water and go under, and the noise is kind of muffled and you can’t hear the crowd, then you erupt out and they’re cheering! And the feeling is – yeah! I did that! You get that feeling coming across through the gameplay.